Health programme · ODERSA
Help arrives in a few minutes.This game trains you for the minutes before.
One emergency, played out. The scene stops, you decide, and your decision plays out in front of you. When you get it wrong, the game tells you why in one sentence, and you pick up again at the last checkpoint.
4 minutes · level 3 · no account, nothing to install
15
Level 3 · Complex situations
The motorbike crash
A motorbike lying across the road, at night. What you do in the first three minutes counts for more than everything you know.
Training: none of this is real
How it works
What the game makes you do
Not multiple choice questions dressed up as first aid. Scenes, a clock when real life has one, and consequences that play out.
01 · How it works
Your decision plays out before anyone tells you whether it was right
You choose to take the rider's helmet off. Your hands go to the chin strap, the neck follows the movement, and the screen turns red: “Never take a helmet off on your own.” This is not a correction, it is a scene. You remember what you watched happen.

02 · The centrepiece
The 15 dispatcher answers you, and waits for the address
The call is a conversation. He picks up, he presses you, he asks where you are before he asks what has happened. It is the most common action in any emergency, the one nobody ever practises, and the one almost everyone gets wrong in the first twenty seconds.

03 · The body
You tap out the chest compressions, and it wears you out
A gauge, a rhythm to hold between 100 and 120 compressions per minute, and an arm that weakens after thirty seconds. No video passes that piece of information on: that it is exhausting, and that you have to take turns.

The board
The board
20 situations, 3 levels, all of them open. None of them waits for another to be finished. The motorbike crash is the most treacherous situation in the game, the call to 15 the most useful: starting with either one makes sense.
Level 1
First steps
The actions you learn once and then forget. The ones you need most often.
Level 2
Keeping your head
Situations where time counts and your hands shake. You train so that your hands know what to do.
Level 3
Complex situations
Several dangers, several casualties, several decisions. Where the wrong reflexes cost the most.
Each situation runs three to four minutes, holds four to six decision points, and ends with a printable summary card.

The thinking behind it
You learn the actions that save lives once. Then never again.
At school, at driving school, in a half-day course at work: first aid gets learned, practised for an hour on a manikin, and fades. Three years later, in front of a motorbike lying across a country road, all that is left are reflexes, and reflexes are not always the right ones.
The most widespread wrong reflex comes down to a single move: taking the helmet off so the casualty can breathe more easily. It makes a neck injury worse. Nobody does it out of carelessness, everybody does it because it looks like common sense. Training that you replay, where you watch the consequence, disarms that kind of common sense better than a poster does.
This game does not replace a half day with an instructor and a manikin. It fills the empty space between two real courses: the one where you can get it wrong as many times as you need, free, on your phone, one evening, without signing up for anything.
The rule we build by
No action is invented, and every source is in the data
The actions in this game come from French public guidance: the fire and rescue services, the Croix-Rouge française, the state road authorities, the civil safety guidelines. Every situation carries its sources with the exact passage it rests on, and the date that passage was checked. An action whose guidance is ambiguous gets simplified or leaves the game.
The guidelines used in the motorbike crash
- Accident de la circulation (Road traffic accident)Fédération nationale des sapeurs-pompiers de FranceRead the source
- Les réflexes à avoir en cas d'accident (What to do at the scene of an accident)Direction des routes d'Île-de-France (DiRIF), ministère chargé des transportsRead the source
- Les 4 étapes pour porter secours (The 4 steps for giving first aid)Croix-Rouge françaiseRead the source
- Les numéros utiles nationaux (The national emergency numbers)Ma Sécurité, ministère de l'IntérieurRead the source
- Infarctus et arrêt cardiaque : comment réagir ? (Heart attack and cardiac arrest: how to react)Assurance Maladie (ameli.fr)Read the source
Sources checked on July 28, 2026.
What this game is, and what it is not
This game trains you in the actions set out by the French public first aid guidelines. It replaces neither a certified course (PSC1) nor medical advice. In a real emergency in France: 15 or 112.
There is no diploma, no certificate, no score to show anyone: a badge in this game proves nothing to anyone. To be trained, you need an instructor. Approved civil safety organisations run courses all over France.
Our house
Free, no account, nothing leaving your device
Nothing to consent to
No cookies, no measurement tool in these pages, no request to any other server. Check it in thirty seconds in the network inspector of any browser.
Your progress stays with you
The badges and the finished situations live in your browser, and one button in the side panel wipes them.
The game works with no connection
Once you have opened a situation, it replays offline. The day you need this, there is not always a signal.
Yours to reuse
Content under the CC BY 4.0 licence: an instructor, a school, a fire station can use it, adapt it and pass it on, crediting ODERSA.
Before Help Arrives is a project of ODERSA (Organisation pour le Développement de l'Éducation, des Ressources et des Savoirs Accessibles), a non-profit association under the French law of 1901. Our own collection: Before You Believe It, Before Help Arrives. Our territory is the moment before.